Autonomous orchestration & iterative refinement
A single workflow plans the scenes, enacts the story, and refines the performance through execution feedback to produce the film, replacing repeated prompt-and-pick attempts.
From Representation to Orchestration
From Imagination to Simulation
Aquarids's SpriteStage turns stories into executable performances — carrying actions, dialogue, and narrative state from one scene to the next.
Long-horizon animation · Reusable assets · Stage-style storytelling

A single workflow plans the scenes, enacts the story, and refines the performance through execution feedback to produce the film, replacing repeated prompt-and-pick attempts.
Reuse assets, retain accepted scenes, and repair only the affected actions. Unchanged dialogue audio can be reused across revisions.
Each scene starts from the accepted world and narrative state of the last, keeping later events grounded in what actually happened.
Expressive sprite characters, deliberate blocking, dialogue, and camera cues bring a theatrical visual language to animation.
Stories on stage
Different visual languages.
One approach to sustained storytelling.
空城计 · 古典故事动画
Zhuge Liang faces an approaching army with open city gates and a calm musical performance. Illustrated characters and Chinese architectural scenery bring the classic Empty City Stratagem to an animated stage, with dialogue and scene execution carrying the story from preparation to retreat.
How it works
Inspected outcomes become the starting point
for the next scene.
Build a scene program from the accepted world checkpoint and narrative snapshot.
Execute the draft and inspect runtime events and rendered frames for legible actions and story continuity.
Revise affected actions or beats. Accept the inspected outcome before constructing the next scene.
Prepare engine assets around the accepted performance, inspect the sequence, and freeze motion and timing for final replay.
A planned event becomes part of the story only after its enactment has been inspected and accepted.
About the research
SpriteStage: Long Horizon Animation Generation via
Progressive Scene Programming and Replay
The SpriteStage research method studies long-form animation through executable scene programs. It connects world checkpoints with narrative snapshots, uses runtime and visual evidence to guide revision, and carries accepted performances into engine production.
Lower production cost is a design objective supported by reuse and local repair. This page does not report measured cost savings or benchmark results.
Research enquiries